![]() We want X plane! We want the real weather we want the cool scenery and cool water effects we want the cool airports and runway effects we want the seasons and snow and rain. Provided the 800 pound gorilla in the room of multiplayer networking is supported to the same extent that it is in the current simulator platform (DCS) we have been using but sorely lacking in any version of X plane, even MSFS has contiguous real-world multiplayer, but even they managed to botch it up when it comes to formation flying by not allowing aircraft to get too close visually before it just stops drawing and the other aircraft becomes invisible. ![]() ![]() With the announcement of all the new upgrades, I have to say all of these new features are going to look fantastic for the virtual airshow community doing live performances, And yet there is an entire community that I keep stressing, and that is literally chomping at the bit to make a move to X plane but can’t do so.īecause we just don’t know if you guys are going to solve the issue you currently have when it comes to multiplayer networking and synchronization.Īnd in that vein while we noticed the mention of split cockpit controls for pilot/copilot does not extend to multigroup over the Internet? Multiplayer and networking has certainly been very low on the list of priorities for development. I realize we must be some kind of niche group to you people. This is very disturbing because I thought that with all of the pressure that my community has tried to impress upon you guys as developers as to its importance. Throughout the entire presentation and Q&A session afterwards there was not one mention nor was there one question about multiplayer,/networking in X plane 12. Hi Ben I have to say I and the community I represent are both intrigued and excited and a little bit disappointed by the live stream.
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